Crash Landing
Crash Landing (tentative title) is an HTML5 game I created during Ludum Dare 29. The game is written for the browser in JavaScript with a little help from the Phaser.js game framework.
The theme for Ludum Dare 29 was ‘Beneath the surface’, so I created a simple platformer where you must move fast through the level while the ground randomly explodes beneath you.
I stopped working on Crash Landing after the compo, but recently decided it was an idea worth finishing. As I build the game and refactor the code (it’s a horrifying mess), I’ll be writing about various things I’ve learned about Phaser.js, JavaScript, and anything else I learn along the way over on the blog.
Play the most recent build of the game here: Crash Landing
The code is all available on the GitHub repo.